Supposed to be good for hull attack (100% penetration both shield and armor). Click on the "Mod tools" button and select "Upload mod" within the window that opens. 2. Cloud Lightning was the exception since 2. 能源消耗:-40. Stellaris Real-time strategy Strategy video game Gaming. I like playing with penetration weapons for thematic. A kernel-based root solution for Android GKI devices. • 3 yr. Unfavorite. I forget how much HP a void cloud has, but 50 torp corvettes should be enough to avoid many casualties. 9 ‘Caelum’ Patch Notes. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Troubleshooting. 1. 2. 1. Basically it just makes ships move and shoot slower in whatever system it's in. Cloud Lightning is a pretty weak weapon, the only reason it gets used is because it's dirt cheap and a good alternative to just leaving the L slots empty (which is a good way to reduce the cost of your Battleships and deploy more Focused Arc Emitters). exe. What jumps out is the very low damage of the CL. How good is a disruptor/ cloud lightning/ emitter monofleet? I know a fleet of corvette's with autocannons followed up by a fleet of BB's with energy…Open menu Open navigation Go to Reddit Home. I went back to modify a design…天云闪电 Cloud Lightning. Consumes power. Description. Sprites are electrical discharges that occur high above active thunderstorms. 1 Mining Laser 2. 1. Shortened to NL for convinience sake, cloud lightning is also gonna be shortened to CL. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Content is available under Attribution-ShareAlike 3. #2. nor for any other slot for that matter. And the advantage increases as the number of repeatables. Torpedos, instead of countering a fleet composition that no AI opponent used (mono-artillery), are now good against leviathans and as support for fleets that would otherwise struggle against starbases (like mono-disruptor). Archimedes4. 2 Running out of Time. Medium disruptor has range 60 and average damage 6. Particular_Jicama_97. Stellaris Dev Diary #312 - 3. With mods, it's better to just add the tech with the mod rather than adding a command to add it. Sometimes I use all Cloud Lightning and Palpatine them out of existence. If they AI kills all the Void Clouds, then Cloud Lightning is lost to the. 1. Its Psi-Lightning weapons are basically just slightly stronger versions of Cloud Lightning, with a damage range of 1-136 (IIRC). Modified Cloud Lightning Conduits technology so that it can be researched. 1. There might be limits to how many different fleets can be in orbit around a planet at the same time, and if the orbit is full, another fleet can't join, and so it can't merge with an already-orbiting fleet. The Guardians are exceptionally powerful, and push the. . When the opposite charges build up enough, this insulating capacity of the air breaks down. 모든 상표는 미국 및 기타 국가에서 각각 해당 소유자의 재산입니다. The home system is rather nice as well. A destroyer with lightning cloud and two s disruptors is a good, solid build. Hi CoinFlyer98353, Thank you for posting on the Xbox forums. True that Stellaris previously had balance issues when a bunch of naked corvettes were stronger then "normal" fleet on same money, but it was fixed loooong time. . Stellaris cheats and commands. For balanced fleet I'm using Arc Emitters, but my fleet is made of: Fun fact: all damage bypasses shields. so i had a 2. Finally, the focused arc emitter is very good, particularly because it never misses. The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. A properly kitted equals size fleet (Kinetic artilley to start combat, and something like plasma for closer ranges), will output 4-5x more damage with all the extra modifiers. Cloud Lightning actually fits best on a Cruiser itself, as the Cruiser can use Picket computers (precog being the ideal) granting them much higher Tracking, where a Battleship can not. 3 Garden of Prototypes. Todos los derechos reservados. The damage is only 7-8, scale that up and it'd take forever just to get it to 10 with tech. if it did 1% of all the damage to the hull, it's a miracle. Jump to latest Follow Reply. Haha no. In the early stages of development, air acts as an insulator between the positive and negative charges in the cloud and between the cloud and the ground. And any destoyed FE ship is 1 less ship they field overal unless they Awake. I thought it might have something to do with VLUUR but the wiki says it only affects the system it's in and this stuff is in every. Except if you're running any tech that bypasses shield or armor. Cons: Absolutely terrible against the Prethoryn, but if you get those you can easily switch to lasers, plasma, tachyon lances, neutron launchers etc since energy repeatables are for those too. They ignore both shields and armor and deal base damage directly to the hull. The cost of war. It can be issue when you have 3-6 battleships. Business, Economics, and Finance. Mixing in corvettes and destroyers isn't a good idea if your goal is to minimize casualties, as smaller ships take more incidental casualties than battleships do. Spiritualist FE fleets have even crazier 1/4 and up to 1/5 hull ratios. 1 version, so i've rolled my stellaris back and is gonna test this strategy. 2 update has made many references to strategic resources obsolete and has changed rewards from previous versions, and there's even still failure rates and results listed in here. Cloud lightning + arc emitters + disruptors. Subscribe. Which is why Cloud Lightning actually compares against other early options much better than it seems at first glance. Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning). Replies. Arc emitters (and on a degree, lightning cloud weaponry,) are quite effective against FE's (cause they dont use plating, but have t6 shields(or Psionic shield in spiritualist case) and t5 armor in balance, and not forget the amount of buffs on. Is there a time, place, enemy, situation, etc. Preferably saving it locally so you can play your save offline. Try running Steam as an administrator. DS adds one of the most advanced Nomad-origins of Stellaris. Launch the game launcher and go to the "Mods" tab. 1. 2. Federations need to be removed from the Diplomacy tree. 034. 对该项目的细节说明请添加至相关页面. Cloud lightning is an L-size weapon with range 70 and average. They can be found in special predetermined systems and rival moons in size and mass. It has much lower damage and range, but very high tracking. So that’s 6 fleets. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and. 105 106 107. Interestingly, I've found another system that looks similar to the VLUUR system. ago. 500 Battleships or 500 Corvettes or any combination of 500 warships. Also cloud lightning module is 7 times cheaper than neutron torpedoes, allowing you to build more and go over the naval limit with less maintenance. Business, Economics, and Finance. Killed some void clouds, now I have Cloud Lightening. 6. Power HyD S, HyD X, and HyD R available, for red-extended applications. 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. It makes a storm in the system slowing ships and fire rate. 3. As FE's have a very low number of very highly upgraded ships that have incredibly high amounts of shields and armor, but relatively small amounts of ship HP, using lightning weapons can devastate them. EulersApprentice • 1 yr. SirLordQuentinTrembleyIII. They don't exist in my designer. 41) instead of being worse than 2x m T1 (8. - Delete the line that says hidden=yes. With 60 range, the most you can squeeze out of them is 60 + 10% (rapid deployment war policy) +20% (cautious) + 20% (artillery combat computer) for a total of 95 range. That's why missiles are decent on defensive platforms since they get a base of 100 that's boosted by 50% with the starbase range module. with no L-slot weapons) (for reference, This is my first playthough having picked the game up in the Steam sale)Don’t do cloud lightning though. A stack of armor BBs with 1 arc emitter/4 cloud lightning with BBQ their fleets. My Stellaris anomaly list. However, this build has the. Archimedes4. That is the reward, or one possible reward (it's not a very good reward, it simply makes it easier to find void clouds if you want to get the cloud lightning research done really early). For the record, in stellaris 2. ; About Stellaris Wiki; Mobile view Computing The Computing tech tree focuses on Research, sensors and espionage. 170. . Finally, the focused arc emitter is very good, particularly because it never misses. Those are grossly unrealistic numbers. Technically true, but the math isn't intuitive. Welcome to the Stellaris Tech Id Full List, where we will provide you the full list of ids you can use in console commands, cheats and mods. Stellaris: Console Edition puts the complexity of the galaxy at your thumbsticks. The void cloud will now be killed by your fleet and leave debris which you can scan with a science ship to obtain the option to research the technology as normal, you can speed this up via typing into the console 'physics X' where X is the remaining number of technology points you need to finish the cloud lightning technology. 0 most weapons have been re-balanced and are now viable in different situations. Sounds like one of the occasional storms that run through a Galaxy. Crisis weapon damage is 5X, so you don't want them to get in range to hit your ships, kill them from far away and use cautious admirals, artillery combat computers and the war doctrine for +10% range (Rapid deployment I think) which stacks. shadowtheimpure. You could try some software that recovers. 天云闪电的升级版,与原版平衡。. So when did they nerf this? I remember clearly being able to have an entire fleet of destroyers with the conduits equipped along side disrupters and just annihilating giant 150k baton fleets with a power of just 50k. Cloud Lightning is already at 100% accuracy, and the only advantage of Line computers over Artillery is adding extra accuracy. Stellaris: Every Weapon Ranked - In this video I review every weapon and rank them in the new 3. nor for any other slot for that matter. With 60 range, the most you can squeeze out of them is 60 + 10% (rapid deployment war policy) +20% (cautious) + 20% (artillery combat computer) for a total of 95 range. In my fleets, I always put some battleships with focused arc emitter, carrier (for the point defense and AA guns), broadside (one plasma, one. Nov 16, 20231 Overview 2 Energy weapons 2. Alle Rechte vorbehalten. The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. , where. I like playing with penetration weapons for thematic. 1. If you’ve ever played any Final Fantasy, chances are you know moogles. I like playing with penetration weapons for thematic reasons :) Has anyone else encountered this. Uploadfiles deploys a wide range of data centres located in various regions across the world. Everything is glorious. nor for any other slot for that matter. • 19 days ago. . Due to their ships having a lot of shield and armor but not a lot of hull hit points. Open console. json, and mods_registry. So when did they nerf this? I remember clearly being able to have an entire fleet of destroyers with the conduits equipped along side disrupters and just annihilating giant 150k baton fleets with a power of just 50k. • 3 days ago. That is the reward, or one possible reward (it's not a very good reward, it simply makes it easier to find void clouds if you want to get the cloud lightning research done really early). This is because KA range is 120 and Cloud Lighntning is only 60. So, thrifty is a must for traits. This mod adds Large-sized arc emitters to the game ("Miniaturized Arc Emitter" and "Miniaturized Focused Arc Emitter"). Description. 0 unless otherwise noted. Supposed to be good for hull attack (100% penetration both shield and armor). CryptoCloud Lightning is currently bugged and wont appera in ship designer. Advanced shields require Strategic Resource to make. From there, under the General tab. This is cloud lightning. Large. Spiritualist FE fleets have even crazier 1/4 and up to 1/5 hull ratios. . For example, Cloud Lightning modules seem to be weaker than blue lasers but costs much more to research and also seems to be more powerful in practice. They don't exist in my designer. " I've had it work with 1 NPC in the federation. Welcome to the Stellaris Tech Id Full List, where we will provide you the full list of ids you can use in console commands, cheats and mods. The STELLARIS next-generation White Light Lasers (WLL), paired with optimally matched detectors from our Power HyD family of detectors, gives you complete spectral freedom to choose and combine exactly the right probes to answer your experimental questions. Whether you’re exploring the unknown, discovering the mysteries of the universe, or conquering it for the glory of your empire, players have more inter-galactic strategy awaiting them than ever before. {"payload":{"allShortcutsEnabled":false,"fileTree":{"en/localisation/english":{"items":[{"name":"name_lists","path":"en/localisation/english/name_lists","contentType. Exakan • Determined Exterminator • 2 yr. Provided to YouTube by Universal Music GroupKicks · Barns CourtneyThe Attractions Of Youth℗ 2017 Virgin EMI Records, a division of Universal Music Operations. json files and having the other players overwrite their own versions of those files with your own. I always heard that if you put disruptors, you should only put disruptors. NL 42dmg per day 90% accuracy 0% tracking. Best weapon against it would be the Cloud Lightning module from Void Clouds debris. 0; Monitoring Dolibarr; Compatible with all versions of Dolibarr up to 17. Then some one-system nobody decided to finish its uplift and joined my federation as the protectorate of my ally, which caused the 2nd global timer to freeze. Since every weapon now has its main strength and weaknes it is better to mix and match several weapons types to cover each other weaknesses. • 3 yr. Featuring deep strategic gameplay, a rich and enormously diverse selection of alien races and emergent. Jun 24, 2022 @ 4:54pm Unfortunately disrupters are among the weakest weapons in the game so an equivalent load-out of anti-armour and. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User. Later on, the initial cloud event triggered itself again, giving me another project to research in my home system. It is always a bad idea to mess around with steam folders containing cloud saves. 2 Connection types; 8 Issues fixed. If any issues, please let me know. Damage in general scales much, much faster than defense does in Stellaris. They are marked with a skull icon both in the fleet power box and on the galactic map, and the exact strength number can only be seen with debug mode on. It has some of the lowest range of any L weapon so you're pretty much giving up the entire advantage of L weapons in the first place, and its damage is pathetically low. HappySack. Lets break down every change coming to Stellaris with Patch 3. Is there a time, place, enemy, situation, etc. The void cloud will now be killed by your fleet and leave debris which you can scan with a science ship to obtain the option to research the technology as normal, you can speed this up via typing into the console 'physics X' where X is the remaining number of technology points you need to finish the cloud lightning technology. 2. I'd love some alternative way thats maybe not as powerful but at least. A gimmick alternative is Arc Emitter + Cloud Lightning; very good against Fallen Empires, Contingency and anyone who relies on lots of Shields and Armor, but in general tasks loses against Artillery BShips. It has some of the lowest range of any L weapon so you're pretty much giving up the entire advantage of L weapons in the first place, and its damage is pathetically low. Uncover the secrets of the cosmos, shape the destiny of your empire, and explore uncharted systems as you strive for dominance among the stars. replace tech_automated_exploration with whatever tech you want. YOU CAN USE Cloud lightning Instead of To be able to see. Once you find the folder you can backup the files to another storage device. Missiles have better tracking, giving them an edge against high-evasion targets (corvettes). If you have 100% hardening, cloud lightning and the like will simply deal 100% of their damage to the shields, while something like a railgun deals 150% damage to shields. Arc Lightning would be the best X slot weapon but the 50% evasion will give any X. Corrupted Avatar. This is my favourite topic. Cloud lightning battleships are really cheap to build for what they do, so they'll perform well according to the "performance vs alloy cost" metric. Awesome, thanks for the heads up. 99 annually Europe: €8. guymanthefourth • Fanatical Befrienders • 1 yr. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by. 302, added ksu. dungeons and dragons worm worm crossover. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. 1 How to use the Tech Id Cheat? 2 Stellaris Tech Id List – A-B. there is an XL slot (battleship spinal mount) weapon that is explicitly called "arc emitter. The Xenophobe FE has a pure kinetic weapons loadout. In particular the Le Guin 2. Unsubscribe Description. But it does maintain the local save folder between sessions, so disable cloud saves in the game while logged in with GeForce Now and you'll be fine. You’ll also want a few cheap and large corvette only fleets. They don't exist in my designer. 例如:“异种保护区”(建筑)的特殊说明请在. Turtle up like I always do except actually build Corvettes instead of relying 100% on starbase. RC_0041 • 4 mo. Particles The Particles tech tree focuses on lasers, reactors and FTL. Content is available under Attribution-ShareAlike 3. 1. I restarted my game and everything but the weapon still fails to load in. ago. Stellaris provides the foundation for you to build your. The damage is only 7-8, scale that up and it'd take forever just to get it to 10 with tech. Pure corvette would be my choice. Compatible with all versions of Dolibarr up to 17. The BBs sport (focused) Arc Emitters and Cloud Lightning to go directly for the hull. Moogle Leather Jacket. Now I'm onto Titans, and except for these cloud lightning things there's no weapons that pierce shields. So when did they nerf this? I remember clearly being able to have an entire fleet of destroyers with the conduits equipped along side disrupters and just annihilating giant 150k baton fleets with a power of just 50k. Cloud lightning and Arc Emitter can also roll several low damage hits which can cause you to lose much then normal. 622. !!! This is the Stellaris 2. Focused Cloud Lightning. 1. Much more likely to get declared war on since, again, the AI thinks your fleets are much less dangerous than they actually are. 3. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Cloud lightning battleships are really cheap to build for what they do, so they'll perform well according to the "performance vs alloy cost" metric. LIGHTNING extends the capabilities of the STELLARIS confocal platform with simultaneous multicolor super-resolution imaging at the full original speed. sav" into "ironman. 0 unless otherwise noted. 1 (played yesterday) funnily enough i had much better results with full on kinetic than arc emitters and empty, arc amitters and lightning and arc emitters and pd+hangar, despite heavily researching energy weapon repeatables and no kinetic ones, than with focused arc emitters. it's just really annoying you can't get Cloud Lightning from AI (or at least, I've never seen it). This appears to address issues like loading to 30% and stalling. Miners = Lvl1 drives and mining beams (useful up to Lvl 3 lasers) Amoeba = armour regen aux and amoeba fighters (useful up to Lvl 3 fighters) Void cloud = lightning arc (L slot weapon, marginal use if going full disruptor beams) #1. r/Stellaris. Nah. . Unfortunately, after researching it for ten years. . Before this new launcher update that allows for Mod Playsets you could synchronize mod orders by going to DocumentsParadox InteractiveStellaris and sharing the dlc_load. nor for any other slot for that matter. (And cloud lightning is, tbh, more or less scaled with the damage for the smaller bypass weapons. Each one has a deposit of 6 society. As FE's have a very low number of very highly upgraded ships that have incredibly high amounts of shields and armor, but relatively small amounts of ship HP, using lightning weapons can devastate them. Let it just do its thing, it'll disperse eventually. The idea really is to give dedicated players just that little bit more, good for role-playing and for building up those stories sci-fi fans love so much. Do you guys know if these techs are buffed by repeatables?Run Steam and Stellaris as Administrators. Yeah, you can do that. To quickly find a tech in this list press ctrl + f and type in the techs name. 396K subscribers in the Stellaris community. Stellaris Real-time strategy Strategy video game Gaming. In exchange, you get 50% more range (40 vs 60). Give me the most broken empire you have. Click on the planet (or sun or astroid) within the system you want to edit. What jumps out is the very low damage of the CL. Xbox Game Pass cloud games (also known as xCloud) are available only with Xbox Game Pass Ultimate, which includes Xbox Game Pass Core. Any way to get lightning now?. . Two Medium Phased Disruptors having only 30% of the damage output of one Neutron Launcher, with even less range than the Cloud Lightning. VLUUR is basically a stronger form of the Void Cloud spaceborn aliens. 3. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. The damage is only 7-8, scale that up and it'd take forever just to get it to 10 with tech. Lightning is a giant spark of electricity in the atmosphere between clouds, the air, or the ground. Bridge_of_Brown. Ideal weapons would be Focused Arc Emitters and Cloud Lightning if you've gotten the tech. Should a cruiser have two artillery slots with. With that said, you can definitely get a good battleship that uses lots of disruptors or cloud lightning (plus definitely an Arc Emitter in the bow) and a single hangar slot. e. Ironically, it seems to me while playing a Mil. Scroll over to that blasted blank event: You should see the name of the event that's a problem. Later on, the initial cloud event triggered itself again, giving me another project to research in my home system. In version 3. but the CL can go through armor and shields. 2 The Lesser Messenger id 9430 - 9480. Cloud Snagged Event chain outcomes. It is a completely re-imagined core system that sets a new standard for confocal microscopy. The more you can roll the dice the less punitive a mistake will be. For 3. 1. Here are more than 1,800 visitors and the pages are viewed up to 5,400 times for every day. Also, the void cloud lightning is better. The damage is only 7-8, scale that up and it'd take forever just to get it to 10 with tech. Killed some void clouds, now I have Cloud Lightening. The star itself always has a deposit of 6 physics. Depends on your other ships and weapons and what type of defense your enemy is using. Each one has a deposit of 6 society. Vovarush Aug 6, 2020 @ 10:10pm. © Valve Corporation. Go to Stellaris r/Stellaris. --------------. Make a backup copy of ironman. Their ships have no armour. 1. Should we use neutron launchers? how about cloud lightning? Is the secret really to use kinetic artillery? Lets dive in and find out. Cloud Lightning is pretty terrible against opposing Battleships anyways; it's only really good against Corvettes, and if you're concerned about your Battleship vs Battleship matchup. 90% evasion is ~40% better than 80% evasion for example. So you miss out on Cloud Lightning. best decision ever, it chews through everything. Overlord, a new full expansion for Stellaris, grants access to new features designed to unlock the next level of your empire. I take you through every viable build currently in the game, why they work and the methodo. Using Focused Arc Emitters and Cloud Lightning completely bypasses shield strength and armor strength. 1. TauSTED powered by TauSense and, if FALCON is available, with full FLIM analysis. Although we tend to think of lightning as a bolt that crashes to the earth. 3 Save game cloud syncing; 4 Video; 5 Input; 6 Audio. Interact with diverse alien races, discover strange new worlds with unexpected events and expand the reach of your empire. Unique salvage: Cloud Lightning, L weapons that ignore both shields and armor; Tiyanki Space Whales Frequency Tuning tech Already: Migratory Always called Tiyana Vek, it contains 4 Gas Giants. 9. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Battleship Lightning - Full Arc Emitter and Cloud Lightning - Mostly used for beating Fallen Empires. 8 Lightning magic, obtained by killing any boss in a specific environment after the Moon lord. e. In 5 hours I will play Stellaris with my friends. First, if your issue is that your games saves wont sync, try right clicking on the game in your Steam library and selecting Properties. STELLARIS 5 delivers the very best of our platform.